Yusuke is your average troubled teenage delinquent, always
getting into trouble at school and looking like he's going
nowhere fast, that is, until he unexpectedly saves the life
of a child who is just about to be killed by a car. This is
so out of character for him even the spirit world is surprised
that he would make such a sacrifice. He is given a chance
to live again, but this time as a spirit detective, whose
job it is to hunt down demons for return to the underworld...
Yu Hakusho (1992-1995) was a very successful franchise
running to one hundred and twenty-two episodes and nineteen
volumes of manga as well as a computer game. So, at three
episodes a disc this would take a small fortune to complete.
Once again the disc contains only three episodes, from sixteen
to eighteen. Due to its age the animation is a lot cruder,
with simpler backdrops and not as much detail in the character
realisation, though character design remains distinctive.
Following on from the previous
disc we open up with episode sixteen: Byakko,
The White Tiger. The gang is still trapped in the castle
having conquered the stone beast, but the fight has cost them.
Kurama can no longer fight, which as these things go is a
real shame, as a counterattack is launched. Amidst the carnage
the castle begins to fall apart, the gang escapes only to
find that they have jumped out of the frying pan into a fire
called Byakko. The gang face off against this new adversary
but do they have the reserves of stamina and courage to survive?
Hint: this is episode 16 of 25 in this story arc.
seventeen: Byakko's Lair and what do you know the gang
is still holding its own with Kuwabara's spirit sword giving
the old beast run for his money. Having initially vanquished
his opponent Kuwabra is somewhat despondent to discover that
Byakko is far from dead and challenges him to a head to head
in what looks a lot like a room stolen from a platform game,
Eighteen and there are only two Beasts left to defeat. The
gang move deeper into the castle until they come to a room
full of doors, one through which they discover Seiryu. Before
things can kick off an injured Byakko returns only to be finished
off by Seiryu - well what's a boy to do in the face of such
villainy except kick arse, and blow me down out of nowhere
another fight starts. Who would have thought?
remains the same as the previous disc, the usual English or
Japanese stereo mixes, with subtitles and the print is clear
and bright. Under the extras we find Character Profiles;
credits and the inevitable name translations.
story doesn't really improve with age, but then this is a
show aimed squarely at kids who like to see the 'fight of
the week' type show. It's bright, it's garish and not much
deeper than a paddling pool.
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