GAME
Full Spectrum Warrior
Ten Hammers

Format: PS2
THQ
£34.99

5 005209 076968
Age Restrictions: 15+
Available
23 June 2006


As squad leader, players co-ordinate the actions of multiple infantry fire teams, leading them through a variety of hostile environments. An intuitive control scheme allows direction of squads in real-time as players outthink, outmanoeuvre and outgun enemies through more than 12 levels of intense warfare. Players use authentic battlefield tactics as they confront the enemy with a deadly arsenal of weapons, the latest military equipment, and new player-controlled mechanised units. With an enhanced multiplayer mode, players can go online and battle friends through a variety of new head-to-head and co-op objective-based missions...

Ten Hammers is the game that Full Spectrum Warrior fans have been waiting for for age - and you can count me in that category. Sadly, there are just a few too many bugs that make the gameplay just this side of playable, but will still frustrate most gamers - especially those that loved the first game.

Firstly, the whole game has been given a bit of a shake-up, as far as the controls are concerned. You can now take charge each of your men so that you can, cover allowing, aim and fire at the enemy. This does make for a much more exciting gaming experience, but it doesn't always work as well as expected. For example, when you are low on ammo and you need to lay down suppressing fire, the gun will continue blasting out long after the enemy is dead - until you tell them to stop. Also the controls are a little awkward thanks to the fact that you can't change the X and Y axis of the camera - which is a little odd. This is made all the more bizarre by the fact that in normal mode you must press up to look down and vice versa (exactly how I like to configure my controls) but when you switch to aiming the controls are revered so that pressing up moves the sight upwards.

You can also split your four men teams in half in order to take up more positions. The only downside with this is that it's more difficult to suppress the enemy.

The A.I. of both your men and the enemy is next to laughable at times. It's quite easy just to come out in the open and watch as one of your enemies runs around ignoring you - while your squad equally fail to notice them. This is a pain, because it would be handy if your team automatically locked on to them and offered some covering fire, or headed for cover. And then at other times the enemy seem to be the world's best shot - spotting your men the moment they appear and blowing them away before you know what has happened.

Then there are the problems with moving your teams. Let's say that you are crouched behind some cover and you want to move behind heavier cover, or to get a better position from which to fire from. It's simply a matter ordering your men to move where you want to go. But, instead of taking the most direct and/or safest route, more often than not one or more of your men will walk out into the open - where they can easily be picked off. And what's annoying is that there's no way to prevent this. Add to this the angle problems of not being able to see anything occasionally when you are in a corner, or the fact that you have a limited view of where you can move to, and you can see how some people could become frustrated with this game a little too quickly.

Your grenade range is all over the place. Some times you can throw for miles, other times you can throw just far enough to ensure you are blown to pieces. And that brings up another problem. Make a mistake, like not throwing a grenade far enough, or suddenly being caught out in the open, and it's just too difficult to react quickly enough to get out of danger. This means, more often than not, that you have to replay the same segment of a level over and over again until you work out where all the enemy are.

Now I know I've spent a great deal of time pointing out the negative points, but that's because I wanted to list all of the niggles I had. But there are lots of other cool additions (like being able to enter buildings and go upstairs in order to get an advantage on your enemies, or being able to take command of tanks and other vehicles) that will please fans of the first game.

At the end of the day this game is not quite what it could have been, but it's still great fun if you are prepared to put up with the numerous bugs. A few tweaks and this would have been a worthy contender to the first game. But, as it stands, this can be more frustrating than rewarding.

Pete Boomer

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