March 6, 2035. Motoko Aramaki is a hyper-advanced cyborg,
a counter-terrorist net security expert heading the investigative
department of the giant multinational, Poseidon Industrial.
Partly transcending the physical world and existing in a virtual
world of networks, Motoko is a fusion of multiple entities
and identities, deploying remotely controlled prosthetic humanoid
surrogates around the globe to solve a series of bizarre crimes.
Meanwhile, Tamaki Tamai, a psychic investigator from the Channelling
Agency, has been commissioned to investigate strange changes
in the temporal universe, brought about by two forces, one
represented by the teachings of a professor named Rahampol,
and the other by the complex, evolving Motoko entity. What
unfolds will be all in a day's work... a day that will change
fans of the original Ghost
in the Shell graphic
novel, Man-Machine Interface is not a continuation,
as such. As writer/illustrator Shirow Masamune states in his
foreword, this story is set around five months after Ghost
in the Shell, and is concerned with a different organisation
to that in the first collection.
are more colour pages in this collection than Ghost in
the Shell, and also a lot more erotic illustrations. These
are usually in the form of half/completely naked girls, but
also feature that other Japanese obsession - girls in white
panties. Actually, I'd say that a good 80% of this book has
erotic imagery and most of it is unnecessary. To some that
will be a bonus, to others a distraction, but however you
view it, it doesn't detract from the fact that this is an
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